
At the very top of the meta, two weapons clearly crush the competition. The Iron Pump Shotgun is the most reliable pump in the game. In a box or close range, it delivers clean, consistent one-shots if you have decent mechanics. It’s the perfect weapon to punish a mistake and end a fight in half a second.
Right next to it, the Deadeye Assault Rifle is simply the best AR right now. Extremely accurate, high damage, and a great scope, it lets you control space, apply pressure at mid to long range, and force opponents to burn through their resources. If you want a solid, competitive loadout, these two weapons are the foundation.
Just below that, some weapons are still extremely strong depending on your playstyle. The Twin Hammer Shotguns are deadly in close combat. Their fire rate and ultra-fast double shot make them perfect for very aggressive pushes, even if they take up two slots.
The Holo Rush SMG is ideal for finishing fights, keeping pressure after a big pump hit, or spraying a box at close range.
On the harassment side, the Arc-Lightning Gun is an absolute monster. It shreds builds, chips away shields, and very often forces players out of their box, making it perfect for taking the initiative.
Lower in the meta, some weapons are still playable but much more situational. The Tactical Pistol can surprise with strong burst damage if you control its recoil, but it doesn’t replace a real AR over time. The Enforcer AR does the job early game but never really shines, especially if you don’t have access to the Deadeye.
Finally, the Vengeful Sniper clearly struggles with the very fast pace of fights. It can be strong in the right hands, but in most situations it’s far less impactful than the Deadeye or a good shotgun.